
It removed a lot of one-dimensional attack buildings in favor of eagle reserves during last wildlife, paying some diamonds to do so (but it was relatively diamond-efficient as far as winning extra buildings go). The next step there will depend on what the requirements for GE5 will be (and whether I decide it should do it) - as I have more than enough boost for GE4 atm and that's all I really *need* there for now.

My SAJM diamond mine(ex-main) is sitting at 802/800 it canned most of its pure attack for a mix of more wells and overall-more-efficient attack/defense hybrids (including what eagle reserves I could win for free from wildlife events). My cities that want equal-or-higher-defense have largely caught up now with similar tradeoffs.

Using subpar defensive options because it's hard to get as many sentinel outposts as you can get is definitely somewhat a thing still for some - part of the issue with a 2 level 1x1 is it takes a lot of wins of specials to make a dent even if it does outclass everything in terms of defense efficiency.īut in that situation it really isn't a "tree of vitality" vs "sentinel outpost" situation - it's a you-want-both situation Replace some of your attack-only options with tree of vitality, keep up on that front, and get higher defense as a side while you continue to try to build more sentinel outposts as you get the chance as well.īut even if I could have a city where every single tile other than a GB was a level 2 sentinel outpost, that isn't the city I would want anyways. Click to expand.Well I mean there are two separate issues : what you CAN get, and what you would LIKE to get.
